====== 2026 ====== ==== v0.37 ==== **//In Beta//** Status: In Beta Public Release: Not released yet Current Beta Build: v0.37-b1 Steam Branch: Beta === Summary === This update refreshes the Streamworks integration for better stability and performance under the hood, and renames the **Build ship** action to **Buy ship** to reflect what it actually does. The Buy ship window has been redesigned with more space and a clearer layout so you can compare ships and make purchasing decisions faster. === Beta Builds === ==== v0.37-b1 ==== **//06.28.2026//** Status: Beta Beta Release: 2026-06-28 Steam Branch: Beta === Changes === * **Streamworks integration updated:** The Streamworks integration has been updated to improve stability and performance behind the scenes. * **Build ship renamed to Buy ship:** The **Build ship** action has been renamed to **Buy ship** to better reflect what it actually does — acquiring new vessels for your fleet. * **Buy ship window redesigned:** The window has been redesigned with more space and a clearer layout, so you can compare ships and make purchasing decisions faster. === Known Issues === * No known major issues. === Notes === This build is available on the beta branch and may change before the public release. === Savegame Notes === * This beta build may affect existing save data. Use a separate save file when testing. ---- ==== 0.36 ==== **//06.27.2026//** This update improves the way ships behave in space. NPC ships now react more dynamically, pirates use more varied behavior patterns, and civilian ships move and respond in a more natural way. The update also adds a new hyperspace arrival effect and expands repair options during exploration. **New:** * **Hyperspace arrival effect:** Added a new effect for ships jumping out of hyperspace. * **Sector repairs:** The player ship can now be repaired at space stations inside sectors. * **Repair pricing:** Sector-based repairs cost credits and are three times more expensive than repairs at your own station. * **NPC hyperspace escape:** NPC ships can now escape into hyperspace when they are heavily damaged in combat. **Updated:** * **NPC behavior:** NPC ships now react more dynamically. * **Pirate behavior:** Pirates now use different behavior patterns and react more naturally. * **Civilian behavior:** Civilian ships now have more natural behavior. ---- ==== 0.35 ==== **//06.23.2026//** **New Features:** * **Objects window:** A dedicated UI window lists every object currently detected within your sensor range, updated in real time as contacts enter or leave. * **Direct target designation:** Mark a target from the new Objects window and your ship will automatically engage and fire on it. * **Automatic red alert:** The red alert state now self-clears as soon as no enemies remain in sensor range. * **Sector-based economy:** Each sector maintains its own supply and demand profile, so item prices shift per sector — where you buy and sell now matters. * **Localization overhaul:** All translated text was revised for clarity, consistency, and tone across supported languages. * **CJK character update:** The Chinese, Japanese, and Korean character sets were refreshed so newly localized strings render correctly. ---- ==== 0.34 ==== **//04.08.2026//** **New Features:** * **Ship damage persistence:** Ship damage now persists when returning to the station and can be repaired in the Shipyard. * **Damage indicator:** Damaged ships are now marked with an icon for better visibility. **Updated:** * Star Map updated; previously selected sectors and ships are now automatically preselected. * Improved ship selection and Ship Designer; the Ship Designer now selects the last ship you used. * Improved Steam Deck and gamepad support; reworked input mode switching for more consistent controller and keyboard/mouse behavior. * Improved gamepad text input. * Improved waypoint synchronization between the game world and the sector map. **Bug Fixes:** * Fixed an issue where distant stars were not visible on the Star Map. * Fixed a Research UI issue where colors did not update correctly when resources changed. * Improved UI closing behavior across several menus. * Improved tooltip cleanup and reliability. * General bug fixes and stability improvements. ---- ==== 0.33 ==== **//01.12.2026// ** **New Features:** * UI Scaling option: You can now adjust the overall UI scale in the Options menu. * Star Map UI redesign: The Star Map got a complete UI overhaul. * Extraction UI redesign: Improved layout for a much better overview while extracting/looting. * Controller support (in-sector): You can now control your ship with a controller while flying around in a sector. * Delete confirmation popup: Added a confirmation dialog when deleting a sector (to prevent accidental deletes). * Tutorial → Tips Window: The previous tutorial has been removed and replaced with a Tips UI window featuring short, mini tutorial-style tips. **Updated:** * Research UI adjustments * Tooltips scaling behavior: Tooltips are now +10% larger whenever your global UI scale is set above 100% * Sector Map UI adjustments * Top UI bar updated and slightly enlarged * Updated fonts for Chinese / Japanese / Korean * Additional small code improvements and cleanup