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| start [2026/06/29 20:47] – Move 'Latest Update' block below 'Community & Platforms' mario | start [2026/07/29 09:33] (current) – v0.41.1 patch release - promote Latest Public Release to v0.41.1 mario | ||
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| ==== Latest Update ==== | ==== Latest Update ==== | ||
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| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.36** — Released | + | **Version 0.41.1** — Released |
| - | This update improves the way ships behave in space. NPC ships now react more dynamically, | + | A small maintenance build with three targeted fixes for a calmer sector-loading experience |
| Highlights: | Highlights: | ||
| - | * **Smarter NPC behavior** — pirates and civilian ships react more naturally, NPCs can flee into hyperspace when heavily damaged | + | * **Precision laser visual tweak** — The blue beam of the precision laser is now visually |
| - | * **Sector repairs** — repair your ship at space stations inside sectors (3× the cost of your home station) | + | * **Home Sector loading screen flicker** — The sector loading screen UI no longer flickers on scene change in the Home Sector |
| - | * **Hyperspace arrival effect** — new visual effect when ships jump out of hyperspace | + | * **Shipyard maneuvering thrusters** — The maneuvering thrusters no longer start automatically in the shipyard |
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| - | ===== Latest Beta Build ===== | + | |
| - | **Version 0.37-b1 (beta)** — Released June 28, 2026 | + | |
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| - | This update refreshes | + | |
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| - | Highlights: | + | |
| - | * **Streamworks integration updated** — improved stability and performance behind | + | |
| - | * **Build ship → Buy ship** — renamed to better reflect | + | |
| - | * **Beta warning** — saves from v0.37-b1 may not be backward compatible; back up your save before testing | + | |
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| - | **Beta:** This build is available on the beta branch and may change before the public release. | + | |
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| - | [[: | + | |
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