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start [2026/07/21 10:57] – Latest Update: v0.40 (2026-07-20) mariostart [2026/07/29 09:33] (current) – v0.41.1 patch release - promote Latest Public Release to v0.41.1 mario
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 ===== Latest Public Release ===== ===== Latest Public Release =====
-**Version 0.40** — Released July 20, 2026+**Version 0.41.1** — Released July 29, 2026
  
-Update 0.40 extends the object list and short-range scanner with new Blueprint, scan, and action features. Blueprint drops are now deterministic by source ID, time-spawned civilian ships are capped sector-wide, and every ship system sprite has been unified into single visual design.+A small maintenance build with three targeted fixes for a calmer sector-loading experience and a more consistent weapon feel.
  
 Highlights: Highlights:
-  * **Blueprints in the object list** — Blueprints now appear in the object list, with direct attack and scan actions plus dedicated scan button +  * **Precision laser visual tweak** — The blue beam of the precision laser is now visually bit slimmer 
-  * **Manual short-range scanner button** — The short-range scanner window can now be opened at any time via its own button +  * **Home Sector loading screen flicker** — The sector loading screen UI no longer flickers on scene change in the Home Sector 
-  * **Unified ship system graphics** — All ship system sprites have been reworked into a single, consistent visual design +  * **Shipyard maneuvering thrusters** — The maneuvering thrusters no longer start automatically in the shipyard
-  * **Civilian ship cap (sector-wide)** — Time-spawned civilian ships are now limited to a maximum of twelve ships per sector +
-  * **Stable Blueprint drops** — Blueprint drops are now selected reliably by source ID, making all 800 Blueprint templates droppable+
  
-[[:version_history:2026#v0.40|Full 0.40 release notes →]]+[[:version_history:2026#v0.41.1|Full 0.41.1 release notes →]]
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start.1784624242.txt.gz · Last modified: by mario

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