start
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| start [2026/07/21 10:57] – Latest Update: v0.40 (2026-07-20) mario | start [2026/07/29 09:33] (current) – v0.41.1 patch release - promote Latest Public Release to v0.41.1 mario | ||
|---|---|---|---|
| Line 65: | Line 65: | ||
| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.40** — Released July 20, 2026 | + | **Version 0.41.1** — Released July 29, 2026 |
| - | Update 0.40 extends the object list and short-range scanner | + | A small maintenance build with three targeted fixes for a calmer |
| Highlights: | Highlights: | ||
| - | * **Blueprints in the object list** — Blueprints | + | * **Precision laser visual tweak** — The blue beam of the precision laser is now visually |
| - | * **Manual short-range scanner button** — The short-range scanner window can now be opened at any time via its own button | + | * **Home Sector loading screen flicker** — The sector |
| - | * **Unified ship system graphics** — All ship system sprites have been reworked into a single, consistent visual design | + | * **Shipyard maneuvering thrusters** — The maneuvering thrusters no longer start automatically in the shipyard |
| - | * **Civilian ship cap (sector-wide)** — Time-spawned civilian ships are now limited to a maximum of twelve ships per sector | + | |
| - | * **Stable Blueprint drops** — Blueprint drops are now selected reliably by source ID, making all 800 Blueprint templates droppable | + | |
| - | [[: | + | [[: |
| ---- | ---- | ||
start.1784624242.txt.gz · Last modified: by mario
