version_history:2026
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| version_history:2026 [2026/07/16 19:38] – Add v0.39 public release notes mario | version_history:2026 [2026/08/05 14:44] (current) – v0.42 – Shield Doctrine public release mario | ||
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| ====== 2026 ====== | ====== 2026 ====== | ||
| + | ==== v0.42 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-08-05 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap. | ||
| + | |||
| + | === Changes === | ||
| + | * **Three-layer protection system for spaceships: | ||
| + | * **Three armor systems with world blueprints: | ||
| + | * **Three shield systems with research and blueprints: | ||
| + | * **Destructible and armed sector stations:** The 11 normal and 7 exotic inhabited sector stations become independent prefab variants with fixed station-system loadouts. Each station has very high hull values, dedicated armor, shield, and weapon slots, fights pirates autonomously, | ||
| + | |||
| + | === Improvements === | ||
| + | * **Danger-level-based NPC ship templates and procedural systems:** The previous hand-crafted civilian and pirate combo prefabs are removed from the active spawn flow. Each hull now has a clean NPC template without built-in systems; danger-level profiles pick the hull, and the shared ship-systems manager then installs a complete, energetically valid slot loadout. | ||
| + | |||
| + | === UI / UX === | ||
| + | * **Red display of hostile ships and stations in sector map and minimap:** Hostility is read uniformly from HostileObject. As soon as a ship or station becomes hostile, object list, minimap, sector map, and world name update automatically. Neutral objects keep their previous colors. | ||
| + | * **Short-range scanner layout adjusted:** Content is no longer clipped. | ||
| + | * **Selected sector object is pinned to the top of the list.** | ||
| + | |||
| + | === Bug Fixes === | ||
| + | * **Station computer UI display error fixed.** | ||
| + | * **Precision laser display error fixed:** the misleading " | ||
| + | * **Ship-system icon display errors fixed**, including the permanently repaired IonEngine icons. | ||
| + | |||
| + | ---- | ||
| + | ==== v0.41.1 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-07-29 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Small maintenance build with three targeted fixes for a calmer sector-loading experience and a more consistent weapon feel. | ||
| + | |||
| + | === Graphics === | ||
| + | * **Precision laser visual tweak:** The blue beam of the precision laser is now visually a bit slimmer. | ||
| + | |||
| + | === Bug Fixes === | ||
| + | * **Home Sector loading screen flicker:** The sector loading screen UI no longer flickers on scene change in the Home Sector. | ||
| + | * **Shipyard maneuvering thrusters: | ||
| + | |||
| + | ---- | ||
| + | ==== v0.41 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-07-28 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Update 0.41 introduces a high-precision long-range weapon and improves savegame reliability. It also fixes a mining-loop bug and a Home Sector display glitch. | ||
| + | |||
| + | === Changes === | ||
| + | * **Precision laser — new ship weapon:** A new high-precision ship weapon that fires short, focused blue-turquoise pulses for extreme-range combat. It deals devastating damage, but requires very high energy and has a long charge time. | ||
| + | |||
| + | === Improvements === | ||
| + | * **More robust save system:** The save system has been hardened to handle edge cases more reliably. | ||
| + | |||
| + | === Bug Fixes === | ||
| + | * **Mining loop fix:** Items added to an in-progress mining operation are now registered safely. Their mining duration is added to the running operation, and progress counters are only incremented on a successful extraction. Infinite loops are prevented. | ||
| + | * **Home Sector display fix:** A display glitch in the Home Sector has been fixed. | ||
| + | |||
| + | ---- | ||
| + | ==== v0.40 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-07-20 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Update 0.40 extends the object list and short-range scanner with new Blueprint, scan, and action features. Blueprint drops are now deterministic by source ID, time-spawned civilian ships are capped sector-wide, | ||
| + | |||
| + | === Changes === | ||
| + | * **Blueprints in the object list:** Blueprints are now displayed in the object list of the Objects UI window. | ||
| + | * **Direct attack and scan actions in the object list:** The object list now supports direct attack and scan actions for eligible targets. | ||
| + | * **Scan icon button in the object list:** A new icon button enables direct scanning of an object from within the object list. | ||
| + | * **Manual short-range scanner button:** The short-range scanner window can now be opened at any time via its own dedicated button. | ||
| + | * **Localized Blueprint rarity labels:** The rarity of a Blueprint is now shown in the short-range scanner using the existing localized UI labels, instead of the English internal enum name. | ||
| + | * **Civilian ship cap (sector-wide): | ||
| + | * **Civilian ship slot release:** Destroyed or despawned civilian ships automatically free their slot in the sector-wide limit. | ||
| + | |||
| + | === Graphics === | ||
| + | * **Unified ship system sprites:** All ship system sprites have been reworked into a single, consistent visual design. | ||
| + | |||
| + | === UI / UX === | ||
| + | * **Conditional action icons:** The action icons of an entry in the object list are only shown when the respective action is available for the target. | ||
| + | * **Localized warning symbol tooltip:** The spaceship warning symbol in the home sector now has a localized tooltip. | ||
| + | * **Blueprint tooltips in short-range scanner:** Blueprint entries in the short-range scanner list now have a dedicated tooltip. | ||
| + | |||
| + | === Improvements === | ||
| + | * **Stable Blueprint drops by source ID:** Blueprint drops are now selected reliably by their source ID and no longer depend on the periodically reset Unity random seed. | ||
| + | * **All 800 Blueprint templates droppable: | ||
| + | * **Savegame-compatible civilian cap:** The sector-wide civilian ship limit is fully compatible with existing savegames. | ||
| + | * **Existing Blueprints unchanged: | ||
| + | |||
| + | ---- | ||
| ==== v0.39 ==== | ==== v0.39 ==== | ||
| **// | **// | ||
version_history/2026.1784223487.txt.gz · Last modified: by mario
