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version_history:2026 [2026/07/16 19:38] – Add v0.39 public release notes marioversion_history:2026 [2026/08/05 14:44] (current) – v0.42 – Shield Doctrine public release mario
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 ====== 2026 ====== ====== 2026 ======
  
 +==== v0.42 ====
 +**//Released//**
 +
 +Status: Released
 +Public Release: 2026-08-05
 +Steam Branch: Public
 +
 +=== Summary ===
 +Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap.
 +
 +=== Changes ===
 +  * **Three-layer protection system for spaceships:** Damage now hits the shield first, then the armor, and finally the hull. Excess damage immediately cascades to the next layer. Shield and armor systems use existing primary-system slots; ships without these systems have 0 maximum points, but all three bars remain visible.
 +  * **Three armor systems with world blueprints:** Three passive primary systems without MK progression tiers, fully researchable and installable.
 +  * **Three shield systems with research and blueprints:** The new primary-system generators smallShield, mediumShield, and largeShield, analogous to the armor systems.
 +  * **Destructible and armed sector stations:** The 11 normal and 7 exotic inhabited sector stations become independent prefab variants with fixed station-system loadouts. Each station has very high hull values, dedicated armor, shield, and weapon slots, fights pirates autonomously, and retaliates against attacks. Home station and abandoned station remain unchanged.
 +
 +=== Improvements ===
 +  * **Danger-level-based NPC ship templates and procedural systems:** The previous hand-crafted civilian and pirate combo prefabs are removed from the active spawn flow. Each hull now has a clean NPC template without built-in systems; danger-level profiles pick the hull, and the shared ship-systems manager then installs a complete, energetically valid slot loadout.
 +
 +=== UI / UX ===
 +  * **Red display of hostile ships and stations in sector map and minimap:** Hostility is read uniformly from HostileObject. As soon as a ship or station becomes hostile, object list, minimap, sector map, and world name update automatically. Neutral objects keep their previous colors.
 +  * **Short-range scanner layout adjusted:** Content is no longer clipped.
 +  * **Selected sector object is pinned to the top of the list.**
 +
 +=== Bug Fixes ===
 +  * **Station computer UI display error fixed.**
 +  * **Precision laser display error fixed:** the misleading "MK3" suffix was removed.
 +  * **Ship-system icon display errors fixed**, including the permanently repaired IonEngine icons.
 +
 +----
 +==== v0.41.1 ====
 +**//Released//**
 +
 +Status: Released
 +Public Release: 2026-07-29
 +Steam Branch: Public
 +
 +=== Summary ===
 +Small maintenance build with three targeted fixes for a calmer sector-loading experience and a more consistent weapon feel.
 +
 +=== Graphics ===
 +  * **Precision laser visual tweak:** The blue beam of the precision laser is now visually a bit slimmer.
 +
 +=== Bug Fixes ===
 +  * **Home Sector loading screen flicker:** The sector loading screen UI no longer flickers on scene change in the Home Sector.
 +  * **Shipyard maneuvering thrusters:** The maneuvering thrusters no longer start automatically in the shipyard.
 +
 +----
 +==== v0.41 ====
 +**//Released//**
 +
 +Status: Released
 +Public Release: 2026-07-28
 +Steam Branch: Public
 +
 +=== Summary ===
 +Update 0.41 introduces a high-precision long-range weapon and improves savegame reliability. It also fixes a mining-loop bug and a Home Sector display glitch.
 +
 +=== Changes ===
 +  * **Precision laser — new ship weapon:** A new high-precision ship weapon that fires short, focused blue-turquoise pulses for extreme-range combat. It deals devastating damage, but requires very high energy and has a long charge time.
 +
 +=== Improvements ===
 +  * **More robust save system:** The save system has been hardened to handle edge cases more reliably.
 +
 +=== Bug Fixes ===
 +  * **Mining loop fix:** Items added to an in-progress mining operation are now registered safely. Their mining duration is added to the running operation, and progress counters are only incremented on a successful extraction. Infinite loops are prevented.
 +  * **Home Sector display fix:** A display glitch in the Home Sector has been fixed.
 +
 +----
 +==== v0.40 ====
 +**//Released//**
 +
 +Status: Released
 +Public Release: 2026-07-20
 +Steam Branch: Public
 +
 +=== Summary ===
 +Update 0.40 extends the object list and short-range scanner with new Blueprint, scan, and action features. Blueprint drops are now deterministic by source ID, time-spawned civilian ships are capped sector-wide, and every ship system sprite has been unified into a single visual design.
 +
 +=== Changes ===
 +  * **Blueprints in the object list:** Blueprints are now displayed in the object list of the Objects UI window.
 +  * **Direct attack and scan actions in the object list:** The object list now supports direct attack and scan actions for eligible targets.
 +  * **Scan icon button in the object list:** A new icon button enables direct scanning of an object from within the object list.
 +  * **Manual short-range scanner button:** The short-range scanner window can now be opened at any time via its own dedicated button.
 +  * **Localized Blueprint rarity labels:** The rarity of a Blueprint is now shown in the short-range scanner using the existing localized UI labels, instead of the English internal enum name.
 +  * **Civilian ship cap (sector-wide):** Time-spawned civilian ships are now limited to a maximum of twelve ships per sector. The limit is shared across all active spawners.
 +  * **Civilian ship slot release:** Destroyed or despawned civilian ships automatically free their slot in the sector-wide limit.
 +
 +=== Graphics ===
 +  * **Unified ship system sprites:** All ship system sprites have been reworked into a single, consistent visual design.
 +
 +=== UI / UX ===
 +  * **Conditional action icons:** The action icons of an entry in the object list are only shown when the respective action is available for the target.
 +  * **Localized warning symbol tooltip:** The spaceship warning symbol in the home sector now has a localized tooltip.
 +  * **Blueprint tooltips in short-range scanner:** Blueprint entries in the short-range scanner list now have a dedicated tooltip.
 +
 +=== Improvements ===
 +  * **Stable Blueprint drops by source ID:** Blueprint drops are now selected reliably by their source ID and no longer depend on the periodically reset Unity random seed.
 +  * **All 800 Blueprint templates droppable:** As a result, all 800 Blueprint templates can now be selected as drops reliably.
 +  * **Savegame-compatible civilian cap:** The sector-wide civilian ship limit is fully compatible with existing savegames.
 +  * **Existing Blueprints unchanged:** Already generated Blueprint entries remain unchanged. The new selection method only applies to future Blueprint drops.
 +
 +----
 ==== v0.39 ==== ==== v0.39 ====
 **//Released//** **//Released//**
version_history/2026.1784223487.txt.gz · Last modified: by mario

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