version_history:2026
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| version_history:2026 [2026/07/28 12:26] – Add v0.41 release notes (Precision Pulse, 2026-07-28) mario | version_history:2026 [2026/08/05 14:44] (current) – v0.42 – Shield Doctrine public release mario | ||
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| ====== 2026 ====== | ====== 2026 ====== | ||
| + | ==== v0.42 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-08-05 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap. | ||
| + | |||
| + | === Changes === | ||
| + | * **Three-layer protection system for spaceships: | ||
| + | * **Three armor systems with world blueprints: | ||
| + | * **Three shield systems with research and blueprints: | ||
| + | * **Destructible and armed sector stations:** The 11 normal and 7 exotic inhabited sector stations become independent prefab variants with fixed station-system loadouts. Each station has very high hull values, dedicated armor, shield, and weapon slots, fights pirates autonomously, | ||
| + | |||
| + | === Improvements === | ||
| + | * **Danger-level-based NPC ship templates and procedural systems:** The previous hand-crafted civilian and pirate combo prefabs are removed from the active spawn flow. Each hull now has a clean NPC template without built-in systems; danger-level profiles pick the hull, and the shared ship-systems manager then installs a complete, energetically valid slot loadout. | ||
| + | |||
| + | === UI / UX === | ||
| + | * **Red display of hostile ships and stations in sector map and minimap:** Hostility is read uniformly from HostileObject. As soon as a ship or station becomes hostile, object list, minimap, sector map, and world name update automatically. Neutral objects keep their previous colors. | ||
| + | * **Short-range scanner layout adjusted:** Content is no longer clipped. | ||
| + | * **Selected sector object is pinned to the top of the list.** | ||
| + | |||
| + | === Bug Fixes === | ||
| + | * **Station computer UI display error fixed.** | ||
| + | * **Precision laser display error fixed:** the misleading " | ||
| + | * **Ship-system icon display errors fixed**, including the permanently repaired IonEngine icons. | ||
| + | |||
| + | ---- | ||
| + | ==== v0.41.1 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-07-29 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Small maintenance build with three targeted fixes for a calmer sector-loading experience and a more consistent weapon feel. | ||
| + | |||
| + | === Graphics === | ||
| + | * **Precision laser visual tweak:** The blue beam of the precision laser is now visually a bit slimmer. | ||
| + | |||
| + | === Bug Fixes === | ||
| + | * **Home Sector loading screen flicker:** The sector loading screen UI no longer flickers on scene change in the Home Sector. | ||
| + | * **Shipyard maneuvering thrusters: | ||
| + | |||
| + | ---- | ||
| ==== v0.41 ==== | ==== v0.41 ==== | ||
| **// | **// | ||
version_history/2026.1785234395.txt.gz · Last modified: by mario
