version_history
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| version_history [2025/09/16 13:54] – mario | version_history [2026/01/13 06:55] (current) – mario | ||
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| ===== Older Version History ===== | ===== Older Version History ===== | ||
| - | [[: | + | * [[: |
| + | * [[: | ||
| - | ===== 2025 ===== | + | ===== 2026 ===== |
| ---- | ---- | ||
| - | ==== 0.31 ==== | + | ==== 0.33 ==== |
| - | **//09.16.2025// ** | + | **//01.12.2026// ** |
| **New Features:** | **New Features:** | ||
| - | * Trade UI redesigned – cleaner, faster to use. Added Sell All and Buy All buttons. | + | |
| - | | + | * Star Map UI redesign: The Star Map got a complete UI overhaul. |
| - | | + | * Extraction UI redesign: Improved layout for a much better overview while extracting/ |
| + | * Controller support (in-sector): | ||
| + | * Delete confirmation popup: Added a confirmation dialog when deleting a sector (to prevent accidental deletes). | ||
| + | * Tutorial → Tips Window: The previous tutorial has been removed and replaced with a Tips UI window featuring short, mini tutorial-style tips. | ||
| **Updated: | **Updated: | ||
| - | * Code improvements to prevent | + | * Research |
| - | * Improved planet spawner for more variety. | + | * Tooltips scaling behavior: Tooltips |
| - | * Loot UI now closes automatically when all items are collected. | + | * Sector Map UI adjustments |
| - | * Mining UI now closes automatically when all resources are depleted. | + | * Top UI bar updated |
| - | + | * Updated fonts for Chinese | |
| - | **Bug Fixes:** | + | * Additional small code improvements and cleanup |
| - | + | ||
| - | * Fixed a tutorial issue: canceling it no longer makes it restart automatically. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.30 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **New Features: | + | |
| - | + | ||
| - | * Objects in sectors now cause significantly less CPU load, improving overall performance. | + | |
| - | + | ||
| - | **Updated: | + | |
| - | + | ||
| - | * Sector loading has been optimized and runs more reliably. | + | |
| - | * More efficient memory management for UI images such as icons. | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * Various minor issues have been resolved. | + | |
| - | * Particle system problems during ship movement have been fixed. | + | |
| - | * The waypoint indicator now correctly disappears when you start controlling | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.29 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **New Features: | + | |
| - | + | ||
| - | * Waypoints on the Sector Map | + | |
| - | * Create a waypoint with Right Mouse Button (RMB). | + | |
| - | * Chain multiple waypoints with Shift + RMB. | + | |
| - | * Your ship will auto-fly to the next waypoint once placed. | + | |
| - | * Sector Borders are now visible on both Sector Map and Minimap. | + | |
| - | + | ||
| - | **Updates: | + | |
| - | + | ||
| - | * Added icons to the Home Sector menu. | + | |
| - | * Redesigned Sector Map for better readability and route planning. | + | |
| - | * Danger Level distribution improved: | + | |
| - | * Sensor Range 5 → more Danger Level 4 sectors. | + | |
| - | * Sensor Range 6 → mostly Danger Level 5 sectors. | + | |
| - | * More scannable objects per sector → more discoveries & choices. | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * Fixed translation display issues in the Extraction | + | |
| - | * Fixed UI display for selected containers. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.28.4 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * Research tooltips now show the correct ResearchItem costs (credits + resources). No more false “green” entries like Pulse Laser or Argo Freighter A — display & buy logic are finally in sync. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.28.3 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * Fixed Galactic Market unlock (can now be researched, built and used properly) | + | |
| - | * Research tooltips now show resource costs in red/green instead of only white | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.28.2 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * Fixed issue with advanced mining lasers. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.28.1 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * The maximum storage capacity in the station now displays correctly. | + | |
| - | * Fixed a crash in the main menu that could occur while the background music was playing. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.28 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Changes: | + | |
| - | + | ||
| - | * 60 FPS is now set as the default value for a smoother gameplay experience right from the start. | + | |
| - | + | ||
| - | **Bug Fixes:** | + | |
| - | + | ||
| - | * Pirates would sometimes appear on Danger Level 0 – this issue has been fixed. | + | |
| - | * A bug in the tutorial that could cause confusion has been corrected. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.27 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **New Content: | + | |
| - | + | ||
| - | * All civilian ships are now differently armed and will fight back when attacked – no more easy targets! | + | |
| - | * Pirate ships can now repair themselves when flying back to their starting point. | + | |
| - | * A new dedicated loot UI provides better clarity and control when collecting items. | + | |
| - | + | ||
| - | **Improvements: | + | |
| - | + | ||
| - | * Pirates now behave more intelligently and dynamically – expect more tactical encounters. | + | |
| - | * Sectors now contain more hazards and potentially increased pirate activity. | + | |
| - | * The mining system has been refined for smoother gameplay. | + | |
| - | * The mining | + | |
| - | * Mining sound effects have been refreshed to enhance immersion. | + | |
| - | * The station expansion UI has been improved | + | |
| - | * The star map UI has been updated to improve navigation. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.26 ==== | + | |
| - | + | ||
| - | **//05.12.2025// | + | |
| - | + | ||
| - | **New Content: | + | |
| - | + | ||
| - | * The station upgrade system now features a completely redesigned user interface – cleaner, more modern, and much easier to use. | + | |
| - | + | ||
| - | **Improvements: | + | |
| - | + | ||
| - | * Fixed several bugs related to sector loading to ensure a more stable and reliable gameplay experience. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.25 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **New Content: | + | |
| - | + | ||
| - | * Weapon System: Light Torpedo MK3 | + | |
| - | * Reactors: | + | |
| - | * Medium Reactor Core MK2 | + | |
| - | * Medium Reactor Core MK3 | + | |
| - | * Large Reactor Core | + | |
| - | * Large Reactor Core MK2 | + | |
| - | * Large Reactor Core MK3 | + | |
| - | * Propulsion Systems: | + | |
| - | * Photon Jet Engine MK4 | + | |
| - | * Ion Engine MK4 | + | |
| - | + | ||
| - | **Improvements: | + | |
| - | + | ||
| - | * The user interface of the research system has been revised and reorganized to improve usability. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.24.2 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Bugfix** | + | |
| - | + | ||
| - | * Fixed a bug where the game sometimes crashes when jumping into a sector. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.24 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **Chinese New Year Update.** | + | |
| - | + | ||
| - | **New:** | + | |
| - | + | ||
| - | * Manual Weapon Mode: You can now switch between automatic and manual firing for greater control in combat. | + | |
| - | * Fire Mode Toggle: Press **F** to switch between automatic and manual firing. | + | |
| - | * Alert State Control: The alert state can now be controlled with the **R** key. | + | |
| - | * Destruction of Civilian Ships: With manual firing enabled, you can now attack civilian ships. | + | |
| - | * Wiki Button: A new button in the options menu provides direct access to the game wiki. | + | |
| - | + | ||
| - | **New Systems and Ships:** | + | |
| - | + | ||
| - | * Medium Cargo Expansion: A new ship system that increases your cargo capacity. | + | |
| - | * Light Torpedo MK2: An upgraded weapon system dealing increased damage. | + | |
| - | * Tianlong: A versatile combat ship with exceptional agility and a powerful reactor core. Inspired by the legend of the celestial dragon, it combines impressive speed with strong defensive systems. Ideal for commanders who favor quick maneuvers and heavy firepower. | + | |
| - | * Fenghuang: Named after the mythical phoenix, this ship balances offense and defense. It features adaptive shield technology that regenerates after taking damage, along with a sophisticated weapon platform for medium to long-range combat. Perfect for strategic tacticians. | + | |
| - | * Zhenwu: A heavily armored patrol ship equipped with energy absorption technology. With its durable structure and advanced sensor array, it excels in long-duration deep-space missions. Choosing the Zhenwu means relying on endurance, resilience, and precision counterattacks. | + | |
| - | + | ||
| - | **Update: | + | |
| - | + | ||
| - | * User interface | + | |
| - | * Adjusted dialogue triggers for planets. | + | |
| - | + | ||
| - | **Bug Fix:** | + | |
| - | + | ||
| - | * Fixed an issue in the options menu where the button intended to return to the main menu would instead exit the game. | + | |
| - | * Fixed a bug that prevented players from recovering resources when replacing ship systems. | + | |
| - | * Fixed an issue in the research system where already researched items were not displayed as completed. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== 0.23 ==== | + | |
| - | + | ||
| - | **// | + | |
| - | + | ||
| - | **New:** | + | |
| - | + | ||
| - | * Completely redesigned mining: The mining system has been rebuilt from the ground up to provide a fresh gameplay experience. | + | |
| - | + | ||
| - | **Update: | + | |
| - | + | ||
| - | * The UI design has been completely revamped. It is now darker, | + | |
version_history.txt · Last modified: by mario
